Rule: Additional Aim Time

Source: Expansion Rules

by: Leading Edge Games

In the basic rules, Marines can only Aim within a given Turn; it is impossible to carry over Aims into a following Turn, or to go higher in Aims than the number shown on the Character Card. This rule allows Marines Aim more carefully.

For each Action used above the number shown on the Card, the Marine may add 2 to his chance of hitting, up to a maximum of 2 Actions. These Actions obviously require more than the initial Turn to accumulate; simply make a note of the Marine's Aim on scrap paper, or tell the other Players.