Additional Rules

Optional Game rules created by players and publications from around the web.

Additional Aim Time

by Leading Edge Games

Adds the ability stack aim actions beyond what the card stats allow.

Ammo Carrier

by Keith Oberschulte

Adds the role of ammo carrier to one of the players marines.

Backup Weapons

by Leading Edge Games

While characters have multiple weapon options, each scenario usually allows on one weapon. This adds the concept of a backup weapon to use.

Bonus Bug Rule

by Leading Edge Games

Adds an additional challenge by utilizing the role of 0 during the spawn phase to allow for additional aliens.

Chain of Command

by G. N. Unger

Allows for positive and negative bonuses for characters based on the survival of commanding officers.

Defending

by Banjo

A new defensive action that marine players may use on their turn.

Fires

by Leading Edge Games

Additional rules for dealing with fires in the use of flamethrowers and explosives.

Firing Through Marines

by Leading Edge Games

Adds modifiers and additional rules to deal with firing through map spaces containing friendlies.

Going Up?

by Leading Edge Games

When escaping maps utilizing the elevator as the end point, adds a wait time before the marines may leave.

Grenade Effects

by Stuart K Tucker

Simulates the effects of an grenade explosion on surrounding map spaces.

Hand Grenades

by Leading Edge Games

Updates the grenade rules to allow for hand held thrown hand grenades.

Hasty Shots

by Stuart K Tucker

Special rules for handling taking shots taken when an alien enters the same space as a player.

Hidden Cards

by G. N. Unger

Rules addition to add a challenge for the marines when playing a 2 player Vs. game.

Lets Blow Up Burke

by Leading Edge Games

A slightly pointless but satisfying rule for dealing with Burks.

Melee Update

by G. N. Unger

A modification to how the melee rues are handled when combating aliens.

Operations Door

by G. N. Unger

Allows players to weld the door of the operations scenario adding additional strategy.

Running

by G. N. Unger

Allows characters to run in a straight line for their turn, increasing action points.

Sentry Guns

by Banjo

A set of rules by Banjo based on discussions in the BGG forum.

Throwing Grenades

by Leading Edge Games

How to handle throwing of Pulse Rifle grenades instead of shooting them.

Time Limits

by G. N. Unger

Adds a timer component to player turns increasing the frantic and hectic pace of the game.

Tournament Rules

by Leading Edge Games

Rules for use in competitive elimination tournament play.