Character Info

Christie is the first mate and second in command of the Betty. He is a serious and intense individual that prides himself on being in control of every situation he is in. He carries two automatic concealed pistols on each arm and is the occasional drinking buddy of Johner. He is killed after receiving acid burns during the escape and sacrificing himself to save Vriess.


Strength: Good (14)

Intelligence: Above Average (12)

Will: Excellent (16)

Health: Above Average (12)

Agility: Good (14)


Charisma: Average (10)

Leadership: Above Average (12)

Perception: Excellent (16)

Motivation: Good (14)

Combat Skills

Gun Combat: Master

Hand to Hand: Professional


Combat Actions: 5

Knockout Value: 96

Learning Role: 16


Load Capacity: 40

Weight (Primary): 13

Weight (Secondary): 18

Primary Weapon(s)

Icon - Pistol

Secondary Weapon(s)

Icon - Shotgun

Equipment Proficiency:


Skills and Specialization:

Heavy Weapons


Special Weapons

Game Notes

As Johner's drinking buddy, Christie can also take advantage of the Johner "Cocktail" rule. During his action phase a player may spend an action point to drink some of Johner's special brew. For the next 3 turns this gives Christie a -1 on all melee combat, but a +1 on all ranged attacks. The "cocktail rule" may only be used a total of 4 times in a given scenario.

Game Cards